- Avid Media Composer
- Adobe Master collection CS6
- Presto Estream
- Adobe Master Collection CS5 5.5
- Adobe eLearning Suite 2.5
- SageStudio (e-learning platform)
Learning Technology Research Articles :
The studies summarized in this paper show that CRS can facilitate the process of drawing out students’ prior knowledge, maintaining student attention, and creating opportunities for meaningful engagement. They can also assist instructors in assessing student comprehension and developing classroom activities that allow for the application of key concepts to practical problems.
This paper offers a working model of the collaborative process and outlines basic approaches to assessing project-based group work. It also discusses potential risks and benefits of taking project-based collaborative learning online, and gives an overview of technology tools that can be used to support various activities in project-based collaborative learning.
This paper explores educational podcasting in three realms: the creation and distribution of lecture archives for review, the delivery of supplemental educational materials and content, and assignments requiring students to produce and submit their own podcasts. It introduces a range of educational uses for podcasting, and summarizes findings from the limited number of formal evaluations completed to date.
The goal of this paper is to provide an overview of lecture webcasting, and to summarize findings from several formal evaluations of the technology. The authors concentrate on questions of attendance, learning outcomes, student behavior with regard to access of archived webcasts, and effects on instructor behavior and quality of teaching.
Useful Links :
Survey & Quiz Builders
Supports a variety of survey types from multiple choice to rating scales to open-ended text. The survey layouts are customizable with over 50 survey templates in a variety of categories. Surveys can be created in any language, including Chinese and Arabic. In addition, all text and buttons in the survey can be customized for the respondent’s native language.
A free Web-based tool that lets you create, analyze, and distribute surveys online. Three formats are offered: text, multiple choice and number answers.
The Hot Potatoes suite includes six applications, enabling you to create interactive multiple-choice, short-answer, jumbled-sentence, crossword, matching/ordering and gap-fill exercises for the World Wide Web. Hot Potatoes is not freeware, but it is free of charge for those working for publicly-funded non-profit-making educational institutions, who make their pages available on the web.
Allows you to create activities, quizzes, games, Web pages, surveys, etc. and allows students to track their quiz results. Free one month trial only.
Educators contribute successful webquests that have been fully developed to this site. Only those that meet the criteria of involving some higher order thinking and require students to “transform” what they have learned are included.
A webquest site that educators contribute to. There’s a large assortment of ready made webquests for different subjects and for different grade levels.
A free online portfolio building tool with ready to use templates. Ideal for students and educators who are not familiar with HTML or online authoring tools.
Brainstorming & Critical Thinking
Visualization and brainstorming software. Free 1 month trial.
Online Collaboration Tools
Offers online tools and resources. This site helps teachers locate and create ready-to-use Web lessons, quizzes, rubrics and classroom calendars. There are also tools for student use. Discover valuable professional development resources addressing issues such as equity, ELL, technology planning, and at-risk or special-needs students.
The Write Site
Allows teachers and students to research and write their own news stories. Includes features desk, research beat and style section. Monthly writing, reading and research contests, lesson plans, task cards, graphic organizers and checklists.
Learning Technology Lexicon :
In this section we’ll present definitions of learning technologies to help individuals who are trying to gain an understanding of these technologies to decode or define the acronyms and technical terms which are used to describe them.
A Content Management System (CMS) is a computer software system for organizing and facilitating collaborative creation of documents and other content. A content management system is frequently a web application used for managing websites and web content, though in many cases, content management systems require special client software for editing and constructing articles. The market for content management systems remains fragmented, with many open-source and proprietary solutions available. (Wikipedia)
A Learning Management System (LMS) is a software application for the administration, documentation, tracking, and reporting of training programs, classroom and online events, e-learning programs, and training content. LMSs range from systems for managing training and educational records, to software for distributing courses over the Internet with features for online collaboration. Corporate training use LMS’s to automate record-keeping and employee registration. Student self-service (e.g., self-registration on instructor-led training), training workflow (e.g., user notification, manager approval, wait-list management), the provision of on-line learning (e.g., Computer-Based Training, read & understand), on-line assessment, management of continuous professional education (CPE), collaborative learning (e.g., application sharing, discussion threads), and training resource management (e.g., instructors, facilities, equipment), are dimensions to Learning Management Systems. (Wikipedia)
A Learning Content Management System (LCMS) is a related technology to the learning management system, in that it is focused on the development, management and publishing of the content that will typically be delivered via an LMS. An LCMS is a multi-user environment where developers may create, store, reuse, manage, and deliver digital learning content from a central object repository. The LMS cannot create and manipulate courses; it cannot reuse the content of one course to build another. The LCMS, however, can create, manage and deliver not only training modules but also manage and edit all the individual pieces that make up a catalog of training. LCMS applications allow users to create, import, manage, search for and reuse small units or “chunks” of digital learning content and assets, commonly referred to as learning objects. These assets may include media files developed in other authoring tools, assessment items, simulations, text, graphics or any other object that makes up the content within the course being created. An LCMS manages the process of creating, editing, storing and delivering e-learning content, ILT materials and other training support deliverables such as job aids. (Wikipedia)
Flash is commonly used to create animation, advertisements, and various web page Flash components, to integrate video into web pages, and more recently, to develop rich Internet applications (Wikipedia). As long as different browsers are equipped with the necessary plug-ins, Flash animations will look the same. With Flash, users can draw their own animations or import other vector-based images. Flash animation can only be created using the Flash animation application from Macromedia Inc. Flash is a very popular tool within e-learning.
Streaming media is streaming video with sound or streaming audio only. With streaming video or streaming media, a web user does not have to wait to download a large file before seeing the video or hearing the sound. Instead, the media is sent in a continuous stream and is played as it arrives. The user needs a player, which is a special program that uncompresses and sends video data to the display and audio data to speakers. A player can be either an integral part of a browser or operating system or downloaded from the software maker’s web site.